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| What I was doing instead of blogging. |
So last Tuesday I was hanging with my friends Tadhg and Eli preparing for a new Dungeons & Dragons campaign I was supposed to launch this week in honor of my sister moving back to Milwaukee. In the end my friend Frank's sub for work fell through so the game has to be pushed back till after the 15th.
Working on character creation, Tadhg was looking at being a Cleric (as always) and couldn't figure out what to spend is left over gold on (also as always). Although it's not really fair when you compare yourself to Eli in this arena, seeing as how he always plays a Rogue and I'm pretty sure the day the Arms and Equipment Guide came out he shat himself out of pure joy.
It got to the point where Tadhg suddenly asked me if there was any way he could invest his money. ...What, do you want me to make a stocks and bonds system for this city?! How about if you put some skill points in... Knowledge (Economics). Or better yet, make it one of your domains.
Economics Domain
Deities: Boccob, Fharlanghn, Heironeous, Moradin, St. Cuthbert, VecnaGranted Powers: You gain a +10% bonus when selling or buying goods from merchants.
Add Knowledge (Economics) to your list of cleric class skills.
Economics Domain Spells
1 Output Critical chance drops 2 points.
2 Boom Target corpse yields 10% more treasure.
3 Bust Target gets -1/level (max -5) to attacks, damage and armor class.
4 Natural Disaster 30-ft. cone enemies' quality of life gets -3.
5 Boom, Mass All corpses in a 35-ft. radius yield 10% more treasure.
6 Bust, Mass All enemies in a 35-ft. radius get -2/level (max -10) to attacks, damage and armor class.
7 Investment Next attack gets -5 to attack but +10 to damage.
8 Repossession 40-ft. cone targets gear vanishes.
9 Human Capital Allies in a 5-ft./level (max 50-ft.) radius gain +5 to attack, damage, armor class and saving throws.
This is gonna be an interesting game...
-NY

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